![]() Tar -xvzf 'input_file.tgz' -C $FG_ROOT/Scenery If you are under a Linux operation system and you are not using a graphical interface to extract the tar archive, you can use one of the two following set of commands in a shell terminal. You can optionally use a GUI installer, called FGAdmin, to (un)install scenery. meaning that this location would be E150N20. so you should find the block with W160N20 If the co-ords were 21 N 157 E, you would round it down. If it's in the western hemisphere, you should round it up. ![]() Find the co-ordinates (often at the top or right and side, marked with a small globe).Go to the Wikipedia page for the airport in question (for example, PHNL for Honolulu).Here is how to find an airport's co-ordinates: Be careful about confusing N with S, and E with W!! Use the graphical interface to find the appropriate chunk. Downloading from mirrors is often better than the official site, because mirrors are sometimes faster and have more user capacity. On most of the mirrors, the latest scenery can be found under Scenery-1.0.0/. TerraSync is a very useful utility that automatically downloads and installs needed FlightGear scenery and keeps it up to date while the simulator is running. And, last but not least, it can be purchased as 3 DVD set from the official FlightGear website. There is also a 4 DVD set available for download via BitTorent, which can be a higher performance option for those wanting to download the entire world. See Suggested Airports/Scenery for a list of custom scenery projects. They are distributed separately due to their license, or because their level of detail is not suitable for low-end machines. Alternatively, custom scenery is available for certain specific areas. Using the explicitly provided osm2city scenery gives you trees in gardens/parks and some improvements only available on NEXT.You can download the official World Scenery terrain from the FlightGear website. if you are using TerraMaster then you can remove the ticks in Settings for "Buildings", "Pylons" and "Roads". If doing so you need to makes sure that WS2.0 osm2city has not been downloaded (or delete the folders manually). The other option is to use the provided osm2city scenery in the table above instead.You can just use these and live with slight elevation offsets. If you have WS2.0 world scenery, then it already contains osm2city buildings etc.WS3.0 has built-in support for OpenStreetMap roads, so you should not have it enabled in rendering settings. To avoid collisions you need to not have any WS2.0 airports enabled if you use these. However, if you want updated airports, checkout the global WS3.0 airports above. To have airports displayed plus some of the default scenery objects, you might still want to have the WS 2.0 scenery for the same area installed. prop:/sim/rendering/database-pager/threads=8. If you have lots of spare cores, you can run multiple threads to load scenery by setting /sim/rendering/database-pager/threads to a number greater than 4 on startup. Reducing these properties will reduce the memory footprint of WS3.0. /sim/rendering/plod-minimum-expiry-time-secs controls how long objects remain loaded for after they are no-longer in view./sim/rendering/max-paged-lod controls the minimum number of objects that will be kept in memory.You can control the memory usage with the following properties: WS3.0 can use a lot of memory - significantly more than WS2.0. Either set -prop:/scenery/use-vpb=true on your command-line, or in the Additional Settings part of the Settings pane of the launcher. To run WS3.0 you need to set the /scenery/use-vpb property to true at startup. If you add the airports the first time you might have to close the launcher and reopen it again to get the navigation data loaded properly into the session. Using the FlightGear FlightGear_Qt_launcher both the terrain and the airport are "installed" by going to tab "Add-ons" and then add the respective folders to "Additional scenery folders". In addition to the selected areas above, global up-to-date WS3.0 airports have been built. If you are using merspieler's updated airports, then it will most often work fine, but there might be residuals (e.g. Osm2city buildings, trees, maritime, pylons etc. 230 MB) - San Francisco Bay and San Pablo Bay PNG for most pilots this is the only scenery that works without troubles. If you set these in your scenery path ahead of any other scenery, it will pick up osm2city, scenery objects etc. Instead, sections of scenery must be downloaded individually and added to your scenery path. Scenery is not currently distributed using Terrasync. 2.1 WS 2.0 scenery might still be needed.
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